This Blasphemous game, and there are even a few other games that have these animations. Even though those are 2 independent characters,but when I get to the death scenes, It stands in the right position to show its animation. So in this case I want to do so, how do I code or set up a node to be able to do such scenes? Does anyone know please guide me? Thank you!

Probably the easiest thing is to make it one sprite animation, and quickly hide the real sprite (of the other character) while the animation plays, and then turn it back on when he hits the floor.

But if you use too many units that way, it can greatly increase the capacity of the game, Cyber! So you haven't done anything about this situation until now? I see you draw 3D characters very well, I always have an idea about the character, but I can't draw. Maybe you specialize in drawing characters but not making games?

Well I went to art school, but I usually hire artists for my games (or have art provided when I was working at studios). I did a few minimal amount of art work on my demos, mostly just customizing textures, and modelling simple stuff like the walls and floors.

You are correct, it will increase the size of the game if you combine the sprites. It will also get tricky if you have a lot of enemies with different colors or clothing, and you would have to make a lot of different animations. But there are ways to do it with 2 sprites as well. It's just about snapping the second sprite to the right position and syncing the animations.

the game engine they are using prob have some tarket point system on the head and hand on the player char same as some engines use to switch weapons and stuff

In my opinion, by colliding with the execution sprite, it is okay to switch both killer and victim characters to run the animation appropriately at the same time. But if for some objective reason the alignment doesn't match the position between the two characters, it will create an extremely silly scene.Typically, the RTS game WarHammer40K, if you have played through this game, you will sometimes see some execution scenes with the character deviation. Anyway, thanks for letting me know what you think. Sincerely thank!

a month later

There's good reason games advertise these types of finishing animations real hard. It's difficult to program well.