Everything still is in flux. We may know more in the coming months.
Godot 4.0 Alpha is Available
GoDot 4 Alpha 14 does not load "visibly" as does GoDot 3.5 on the Windows 7 operating system running on an i7 Processor with 32 GB RAM and approximately 100 GB SSD free space. The attached screen shots depict the issue.
Ambassador Try launching via powershell/cli and see what it says there.
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Ambassador GoDot 4 Alpha 14 does not load "visibly" as does GoDot 3.5 on the Windows 7 operating system running on an i7 Processor with 32 GB RAM and approximately 100 GB SSD free space
Godot_v4.0-alpha14, absolutely works on Win 7.
But it takes quite a long time to load. White screen like on the picture, I had it for quite a long time while the engine was booting. What kind of processor do you have?
alpha 15 messed up all my models
any idea why?
so it seems all prefab scenes are broken in alpha 15 because of 'octahedral normal/tangent compression'
From the alpha 15 page it says:
Rendering: Octahedral normal/tangent compression (GH-60309).
Warning: This has the potential to break meshes imported in earlier alphas, we are still working on improving the compatibility code.
So it sounds like the issue is the older alphas and alpha 15 expects meshes already in a project to have been imported in a certain way that the older alphas didn't do. I'd guess a reimport should fix them, but I haven't tested (pure speculation here).
DJM interesting side note: The reflection on the barrel is also different.
deleting the .godot folder and reimporting everything doesn't fix the issue.
ill need to rebuild all saved scenes from scratch which is a real pain in the ass tbh.
if i open up my meshes and reassign materials they appear correct again.
it will probably take me a whole day to fix this, i hope this doesn't happen again in future builds.
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DJM …i hope this doesn't happen again in future builds.
Perhaps while the engine is in alpha stage, it makes sense to keep the sources around and prepare for a complete rebuild of the levels when the new version comes out… I wouldn't get my hopes up for the reliability of even a beta version.
Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze".
As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities.
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Tomcat The processor is an Intel i7. The wait here was 5 minutes - did you have to wait more than 5 minutes?
managed to get everything working again , took me a whole day
hope ill never have to do this again.
What doesn't kill you makes you stronger.
Yeah, this is mostly why I haven't switched to 4.0 yet, though I haven't been actively working on much recently. I know that things will change in alpha, they say beta is feature locked, but that doesn't mean there won't be bugs or potential breakage, just means the API doesn't change. I do plan to ship the game I'm making in Godot 4.0, but I've just been doing small tests, nothing serious at this point.
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Ambassador The processor is an Intel i7. The wait here was 5 minutes - did you have to wait more than 5 minutes?
Nope. It boots faster, but has to wait a couple or three minutes. In the screenshot shows that I have i7-950 (LGA1366) and only 12Gb RAM.
But my point is that, in principle, Godot 4 works fine on Win 7.
DaveTheCoder What doesn't kill you makes you stronger.
Which doesn't kill me, subsequently regrets it a lot.
The editor should load almost instantly. However, I think there is still this bug with USB enumeration. Some USB devices cause the scan to hang for very long. I know it was the case with Corsair mice/keyboards and also with Gigabyte monitors. So you may want to unplug any devices you aren't using to see if that is the issue.
I'm in the process of converting my project to Godot 4, and it was not easy....
Do you know where we can report issue specific to Godot 4 ?
Right now, nothing run on my android phone (Moto G6).
I got a tone on vulkan errors message :
<C++ Source> drivers/vulkan/rendering_device_vulkan.cpp:7747 @ draw_list_draw()