Hey everyone!
I just posted a new tutorial on RandomMomentania that shows a cool way to easily test iOS and Android apps using Godot without having to build and rebuild the project each time. It has a few limitations, but almost everything you can do in Godot normally works just fine and it can really speed up the development process. The biggest limitations are that you have to commit to a using a Godot version all the way through development and cannot use C#.
It's also super useful if you want to develop on iOS without a Mac, as you only need to build the project once on a Mac and then can reuse it as many times as you want without a Mac at all (though you still need a Mac to release the app). For me, I use Windows and Linux on my development machine, so having a way to develop iOS apps using Godot without needing a Mac is great. Once I discovered the technique, I wanted to share as it can really make mobile development, especially on iOS due to the Mac requirement, much more accessible. I can see it also being useful for Consoles as well, so long as you can access the file system.
Here's a link to the tutorial: https://randommomentania.com/2022/01/godot-easy-ios-app-testing/
I wrote it kinda quickly, so it may be a little rough around the edges, but hopefully it will be helpful! :smile: