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  • i made a little vintage cartoon style action run 'n gun game you can play for free - and more soon!

THIS IS THE VERY FIRST LITTLE ADVENTURE OF LIL BABY POOP.

HELP HIM THROUGH HIS NIGHTMARE BY AVOIDING OR DESTROYING ALL SPIDERS!

IT'S A CUTE SIDE-SCOLLING RUN 'N GUN ACTION GAME IN A VINTAGE RUBBERHOSE CARTOON STYLE.

IT ONLY HAS ONE LEVEL, BUT ENEMIES ARE POSITIONED RANDOMLY EVERY TIME YOU PLAY.

YOU CAN PLAY IT FOR FREE! [https://store.steampowered.com/app/1851390/Spiders_Everywhere/](http:// "https://store.steampowered.com/app/1851390/Spiders_Everywhere/")

https://soju-and-ink.itch.io/spiders

GAMEPLAY TRAILER: https://youtube.com/watch?v=46QjNOVaMiU

"spiders everywhere" is meant to be annoying. you die a lot because there are spiders everywhere and you don't have multiple lifes. and since he is a baby, he sometimes randomly trips and falls over. when shooting, his aim is also a little randomized (because he's just a baby). you also cannot memorize enemy positions, since they are placed randomly every time you play.

i wanted to put this out as a stand-alone cute little game, but it also is the first part of a larger scale, 13 level game called "lil baby poop's nightmares" (still in development). -so feedback is always welcome!

Baby animations are aweso... wait what's that thing he gets out of the "pocket" and throws at spiders? :astonished: :)

@cybereality @Uchiha

thanks!

@xyz said: that thing he gets out of the "pocket" ) secret weapon...

Windows only? :-1: Can you consider building for Linux and macOS or at least an HTML5 version?

@cybereality

i'm not sure, all the particles work in html5. - but i'll look into building for linux this weekend.

Yeah it should be an easy export, you don't need a Linux machine. Of course it is better to test, but if you can't at least let people in the community test the build.

17 days later

I have tried it out, and it works quite well. Controller also works (I used a Wii U Pro controller). The movement and jumping need to be tightened up, and the enemy placement needs to be a bit more predictable.

20 days later

great artstyle i used to be a 2D animator, the characters look familiar, where did u get the inspiration from?