So I think 3D game graphics peaked around 2010. At that point, we had enough power to render any artistic vision. We had programmable shaders, and you could do all sort of post processing, there really were no limits except your own imagination (compared to say 2000 when everything was super basic).
Since then, we've increased poly count, shader processing, all sorts of effects, but the art isn't any better. We're chasing the wrong things. Sure, Unreal Engine 5 looks real, it's amazing, but it doesn't really add anything to the game. A bad game will still be bad if rendered in Unreal 5.
Meanwhile you have games like Windwaker on Gamecube, that look as good today as the day they came out. Because there were real artists designing the graphics, and taking risks, and doing something original. Any no amount of polygons or shader effects can improve that.