OpinionatedGamer Possibly a dumb question, but how do i create an array of scenes in Godot? (or is it even possible?)
cybereality I would assume so, I think you can make Arrays of any object. Are you trying to do this in code or with the editor?
cybereality You can do it like this: extends Node2D var scenes = [preload("res://Block.tscn"), preload("res://Player.tscn")] func _ready(): for scene in scenes: add_child(scene.instance())