Wondering, I'm mainly on a pc but use macbook pro as well (intel) but not for Godot as 3D performance without a GPU isn't great .. how's Godot on the M1 chip? And how you think it will perform with the new M1 Pro and Max with the integrated gpu architecture? Anyone with experience on this?

/M

None, but as it stands as far as I'm aware, current godot versions likely have to be ran via x86 emulation which probably degrades the performance somewhat. Plus they don't feature support for metal so they still use GLES.

Future versions beyond 4.0 should hopefully feature metal support via MoltenVK and hopefully have apple/ARM native builds which should be a fairly substantial improvement. In theory anyways.

@Megalomaniak said: None, but as it stands as far as I'm aware, current godot versions likely have to be ran via x86 emulation which probably degrades the performance somewhat. Plus they don't feature support for metal so they still use GLES.

Future versions beyond 4.0 should hopefully feature metal support via MoltenVK and hopefully have apple/ARM native builds which should be a fairly substantial improvement. In theory anyways.

I see thanks!

Godot 3.3 and later have native M1 support, with codesigned and notarized binaries. Both the editor and export templates have native M1 builds (with x86_64 builds being kept for the foreseeable future). Rosetta emulation isn't required anymore to run Godot.

Universal (fat) binaries are used, so you don't need to get a separate download to run a native version on an ARM-based Mac.