Not sure how to take your comment. Uragun looks great, though 🙂 . However, besides having mechs and being top down.. Our project will look and feel different (the only thing you've seen so far are prototype placeholder graphics and a couple of concept tests) and have other player objectives and focus.
Of course, we have taken inspiration from games we love. I would say there are other games we come closer to than Uragun if you can see past the mechs and top-down angle. And we don't only look at one game. We have several we draw inspiration from. (the first devlog talks a bit about it). I'm sure the same thing can be said about Uragun. I could compare that game with ten others and have the same comment. Not to take anything away from the Urugun devs, they seem to have done a great job. I'm tempted to try it. 🙂
The point is, There are always other projects to draw inspiration from. These days, nothing is 100% original (even if we try our hardest to be). People can always find other games and make comparisons (like the other day, someone compared our game with Brotato, which I've never seen before it was mentioned).
And who knows, since we haven't shown the final art direction yet, There might not even be mechs ( mechs are cool though 😃 )