• Job Offering
  • (Free) -ish *Looking for a pixel artist/artist and a programmer for top down 2d open world game*

I have a pretty big game concept that I've quickly realized I need help with. There are tons of character sprites, environment art, items, animations, etc. that need to be done and its taking me forever by myself, and it wouldn't hurt to have someone who is a better artist than myself. I also need concept art made, so non-pixel art experience is a major plus. The game is vaporwave/cyberpunk themed initially but it opens up to include all types of different natural environments and a lot of interesting flora and fauna(including folklore elements too:)) I love exploration elements in games and finding neat little things tucked here or there, and I really enjoy collectibles(whether its unique items or collecting hidden tapes throughout the world) I'm in the process of learning Godot, I have a small city section somewhat functional, a character with movement, and a partially functioning inventory system. There are a ton of bugs I need hep ironing out, and a tonnnn of systems and mechanics I need help with. I'd also like to figure out how to add mounts like motorcycles and horses. I eventually want to add mutiplayer and a lot of other features. I have a ton of assets already made but this is an absolutely massive game and I have an amazing story to pair with it. I want to keep it as a small team and I want to compensate everyone involved with a fair percentage of interest in the game, so thats something we can figure out and get put into contract at some point. But beyond that, I'm currently working on getting a lore compendium setup and narratives and scripts written. I constantly looking for ideas for side quests and the such to make the world more interesting. I currently have a small playable portion of the city, and I bought a domain and got a website live if anyone wants to check it out. I have a little summary of the two sections of the game and it will give you a little more insight into the game.

spacedghoststudios.com

I hope I've sparked some interest with some talented individuals. I think this concept has a lot of potential and I know we can make an amazing game

You might find someone to do your art, but otherwise just post what you need with the style you want and someone might have free time to do it, like a tree or whatever. Your project sounds pretty complex. You also say it's overhead but the picture looks more like a side view. I mostly do 3d modeling so probably couldn't help.

2 months later

I can help programming your game, I have a lot of experience with procedural stuff, you can check my portfolio here:

youtube.com/playlist?list=PLgGeQZNaOcEkqHkIDrP4yddUiV-hAHRZQ

As you can see, I'm working on a procedural world generator, maybe we could convert it to 2D and implement it on the nature part of your game. Even the cyberpunk cities could be procedurally generated, it would save a lot of time in level design.

However, I can not do it for free, I'm not in a really good situation right now

Your project sounds really complex.

I recommend you make a few microgames and then minigames first until you are decent at making minigames, and then you make one or two mid-sized games.

Only then do i see this ambitious game becoming successful, because without practice it's too much to handle even with the help of other artists.

Also you need a way to have a conversation about the game and the work with the artist. If you want to stay within Godot forums, DMs might be a good way.

Also not many people would help with any game project if they don't know if it's possible for the end result to be a good game. If you show some cool concept sketches (even better if you also show a prototype), and advertise your previous games by stating that "I made <this game> and <that game>" somewhere in the post, you'll be Much more credible and then people might want to work with you much more likely.

And because people normally don't work with other people for free you might also need to accept that you'll have to pay the artist. And make sure to ask to see the artist's previous work before deciding if you want this artist for your game.

And you might also want to practice working with another artist in making one or more of the minigames you make before the big project.

That's a lot of stuff, and i might've missed a lot of stuff, and i know this comment is really harsh, but hopefully this helps to success. I wish everyone good luck.