Aloha,

I am looking for passionate coders willing to create the logic within Godot. The idea is to recreate the basic functions of Blender(*)

This model of human anatomy was initially meant to be used in Blender: https://www.z-anatomy.com/

In order to become available to everybody, it needs to be user-friendly. The basic functions of Blender should be recreated and made more obvious (instructions through scenes, charge layer by layer with a menu, ...)

All the content will be provided (models, labels, definitions); the labels of all the small anatomical structures of the TA2 are about to be added. And the definitions of these structures too.

And organize it as a step-by-step learning tool. The file is about 190Mb, and uses often 'Subdivision surface', which makes the memory run to an average of 13 Mb. Splitting it into several scenes should help

(*) -Navigation+numpad options, -Selection, -Hiding/showing all the 'H' serie of shortcuts, -Clipping borders, -Collection selection menu

not sure what kind of game you'd make in 2 weeks, i couldn't view that pam game because it's flash.

i just started godot about a month ago, but if you would like to sen dme the file(s) I can take a look. I'm not super hopeful though, aside from hiding different models I'd think a more sophisticated game would require dynamic model manipulation / mesh deformations, and I haven't begain to research that.

2 years later
2 years later

Merged the (practically) duplicate topics and moved to Professional Trade category.

I recommend you state that it is a pro-bono operation in OP if that is how you've intended it.

a month later