- Edited
My company's got a game debut in development. The project has been on hold as some technical challenges stump our only programmer (me). So I'm doing some outreach here to see if someone may be interested in a relatively small gig.
I'm looking for someone who's got these skills:
- 3D physics and vector math, understanding normals, etc.
- Third person player controllers and cameras (hint: climbing walls is important)
- Basic documentation on what arcane black mathe-magic you'd be making and how it works.
- Familiarity with 3D character animation and IK integration with Godot is a plus but not required.
- Familiarity with git for version control and collaboration is preferred.
I've got a dummy model and rough framework to use as a base, and documentation on what our goal is, which we'll send while we negotiate. We'd like to get this done within two to three weeks, if possible, as we need to move fast. This is a very short term thing. If you service us well and we need further assistance on some of this niche, we may reach out again with further gigs.
On compensation, we aren't loaded with moneybags. Payment, method, and legal stuff will be hashed out before work begins and we can try to negotiate something.
Contact me at pyral@dinoleaf.com if you're interested. Just include some relevant projects or whatever to show you know how to work with the skills requested. No need to be too formal.
I'll update this post when this gig's closed.