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Hello, I'm considering using the Godot engine for my go to game engine. But the big thing that is a deal breaker right now, is that there is no official console export except through third parties.
That's why I asked the question: "Why Not form a "Godot Foundation" for Console Exports?"
Because that's what the open source-ish game engine, Defold does. They have a "Defold Foundation" which handles their Nintendo Switch Export.
This snippet is from their Switch Q&A page:
"Q: Why is Nintendo Switch access not free?
A: One of the objectives of the Defold Foundation is to make sure that the Defold software is available to developers world-wide and that the source code is available free of charge. The Defold Foundation will never compromise on this objective, but in this case access to the Nintendo Switch SDK, tools and resources is strictly controlled by Nintendo. This means that the source code for the Nintendo Switch platform implementation in Defold, including the editor and command line tools, can not be made available. This also means that the Defold Foundation is unable to receive community contributions to the code and documentation and it is the foundation which must provide all of the support and updates to the platform for as long as it is required to. The Nintendo Switch access fee will help ensure that the foundation has the resources necessary to support the platform."
What does everyone else think?
There's probably a lot more indie developers other than myself who would like to see official console exports on console such as the Nintendo Switch. This would also probably make Godot even more popular among indie developers.