Hi Everyone !
I'm a Godot newbie and I've started a new online 2D grid-based game project using Godot for the game client. Following a very cool tutorial, I'm using the TileMap node to build my game map.
My question is : is it possible to export the TileMap collisions data as a 2D matrix into a binary file that I can then load on server-side to perform world collisions and pathfinding ?
Thanks !