hm ? seems that the raycast intersect take it all.
raycast length ?
The length of the raycast result or the raycast itself?
If using a RayCast node, the length of the raycast itself can be found with the cast_to
property using something like cast_to.length
. For the result with a RayCast node, you can get the distance from the origin of the raycast to the collision point:
var length = (get_collision_point() - get_global_transform.origin).length()
# for 2D
# var length = (get_collision_point() - global_position)
yep I figured out ;)