ondesic I would like to have a square area in my program that displays the built in camera of my device. Is there a way to do this in Godot? I noticed this thing called CameraServer in Godot, but there really is no info on how to use it.
TheDiavolo CameraServer just keeps track of which cameras are accessible, and has some signs of when a new camera is added and other things. Maybe you could try using some AR module, that they use the CameraServer