• 3D
  • What is the best terrain editor plugin for Godot?

I would like a terrain editor to use in godot. I'm thinking of creating a golf game, so this would be very useful, but of course it would be useful for a lot of games. What would be a good free plugin for creating terrains in Godot?

10 months later

@Calinou said: As of writing, Zylann's heightmap plugin is the most popular 3D terrain add-on for Godot.

The problem is that right now is not working. I mean you can create and sculpt but part about procedural creating and painting is not working :/ Even this example from the documentation is not working (ver 3.5) https://hterrain-plugin.readthedocs.io/en/latest/#modifying-terrain-from-script var colormap : Image = data.get_image(HTerrainData.CHANNEL_SPLAT) this part is giving NULL result

So looks like right now there is not working Terrein Editor in Godot what is really sad and bad as for the game engine. I hope that this will change with Godot 4 because game engine without working terrein editor is a very bad idea and whole point of migration to Vulcan to make it a fast and good 3D game engine could be pointless :/

I mean you can create and sculpt but part about procedural creating and painting is not working

Please report issues with the plugin on its repository, not here.

I hope that this will change with Godot 4 because game engine without working terrein editor is a very bad idea and whole point of migration to Vulcan to make it a fast and good 3D game engine could be pointless

There will surely be at least one terrain plugin that will be ported to Godot 4.0. However, there are no plans to have built-in terrain support in Godot 4.0 due to time constraints. It may happen in a future 4.x release, but it's unfortunately not feasible for 4.0.

@Calinou said: Please report issues with the plugin on its repository, not here.

This plugin is no loger supported and/or developped

But this is a good news that at least one pluggin will be ported to 4.0 so Godot will have some working terrain plugin because right now it looks like it doesn't have.