how can animate 3d bones ? I just have the matrix rest and pose, by the way I rigged my 2d model sprite in blender, because the editor rigging sucks because it stucks to 2d only, not like Unity which you can widely play with 2d bones on 3d.

so now I'm stuck again on animating my 3d bones! bullshit if godot can't handle it.

AFAIK, you cannot animate 3D objects in Godot. This would be done in Blender.

horrible if I want my animation to interract with the environment like sitting, get in car ... wrestling

You can do that in Blender, I don't see why it would be an issue (admittedly, I haven't tested animated models yet, still very early working on my game).

@epicspaces said: horrible if I want my animation to interract with the environment like sitting, get in car ... wrestling

Making interactions interact with the environment is best done with inverse kinematics (IK), which you can use from Godot (here's a demo). Nonetheless, this is a difficult problem to solve, especially if you don't have people dedicated to animating your 3D models.

ik in godot lacks pole vector spatial target which is important, IK sucks in godot with that stupid magnet especially if I want it to be dynamically moving

this engine really sucks, but what can we do :/ it's free after all

@epicspaces said: this engine really sucks, but what can we do :/ it's free after all

I have to remind you that we have a code of conduct. Please stay constructive.

no, I was joking, I'm sorry, I figured out how to do it, I created my own plugin this engine is the best. ;D ;)