Is it ok to use 2D particles in a 3D world?
Particles in 3D world. Using 2D particles.
That's pretty much been the standard use of them for VFX like flame or weapon blasts all along. If it DIDN'T work in Godot that would be a serious feature deficiency.
It has 3d paricles, plus 2d particles. Looking at the tutorial in the manual, it don't work with 3d world. And i ran into another problem. The 3d particles tool set is so limited, that I would have to build all the tools in it for doing things like rotations and movement. So what I did was created a gdscript 3D particle script. I plan on updating it to use the MultiMesh Instance. If things seem slow. My gdscript was based on what I learned from learning about particles and shaders. What's different about it, is performance and the Godot GDScript tools. Such as rotation. Not only that, but I can use scenes, rather than .obj
could always render the 2D particles into a viewport/texture and display that on a mesinstance plain or such.
Oh, I misunderstood, you were asking about the 2d particle system, rather than 2d sprites as particles. D'oh. Keeping the sleepy avatar image the board gave me as a default was not wholly a matter of laziness.
I looked at the manual on viewport rendering. Good to know Godot can do this. I'm hoping I can use it for text display. Right now I have my own hand drawn sprites, that get converted into 3d sprites. The font doens't look that good but it works. But, if I can get the viewport working.