I'd like to use the same texture for the floor, but different sizes of floor means the texture is going to get stretched.
The texture was imported as a material and not a texture so I don't know if there are any ways to set repeating to true. Any advice or help is appreciated. Thanks!
Stretched texture on MeshInstance
I'd try enabling Tri-Planar mapping, as then the texture UV will be based on the mesh position and size rather than the UV.
@TwistedTwigleg said: I'd try enabling Tri-Planar mapping, as then the texture UV will be based on the mesh position and size rather than the UV.
I turned it on, but it's still stretched. Is that supposed to happen?
Did you also turn on world triplanar mapping in the material settings? I think it's a flag, if I recall correctly
@TwistedTwigleg said: Did you also turn on world triplanar mapping in the material settings? I think it's a flag, if I recall correctly
That was it. Thanks!
Awesome, I'm glad its working now :smile: