I purchased a unity3d cookbook on unity3d shaders. I intend to use the math and code in godot engine. What kind of problems should I expect. Any that would stop me from converting them completly? I think they both use a glsl scheme?
Converting unity3d shaders into godot engine shaders?
I believe Unity uses HLSL, so DirectX-based rather than GLSL, which is OpenGL based. That said, there are converters online and the syntax is pretty similar, so the majority should probably be translatable from Unity to Godot without too much issue.
What I am hoping to capture from the book is some algorithms. It figures unity would be using DirectX. It is a windows app.