I have here a plane that was subdivided, and then each vertice was rigged with a bone. The idea is I can build a godot script to run the bones. But it has a problem. If I try to go diagonal, then I get a lumpy water wave. So I had the idea of rotating the tile if the wind changes direction. I want to try and use this water tile in godot for a ship game. Do you think rotating the tile set would work?
Designing a single 3d water tile.
It might work. The best way to know for sure would be to test. Though usually for water movement/displacement, a shader is used rather than bones, as I think it's slightly more expensive to move bones on a skinned/animated mesh than it is to have the GPU handle it.
I would recommend experimenting though to know for sure! :smile:
I deleted the blender object! It didn't work well at all. With better more precise programming it would have worked I think. But it would have taken much more effort than writing the godot shader following the godot manual.