OpinionatedGamer Personally I think it would be nice if Godot by default had WASD input map set up. It has the arrow keys, but honestly I think WASD is used much more, so it would make sense if it was there by default instead of having to set it up every time. What do you guys think?
cybereality No, I'd rather not have the engine assuming what I want. I like that Godot is a blank canvas, you do what you want. In any case, it takes about 10 seconds to add input mapping, it wouldn't really be saving a lot of effort.
Megalomaniak I'm pretty sure there are some first/third person game templates in the asset store library if you want to avoid setting up these types of basics.
OpinionatedGamer Is it possible to set them up and save them as default? Blender has a feature where you can change a ton of stuff(even model something and add lights and stuff) and set it as the default layout, does Godot have something like that (it doesn't need to be nearly that advanced). Honestly though, I guess this is definitely a serious case of a first-world-problem. "I have to actually add the WASD input mapping, awwwwwhgg." lol.
cybereality Looks like there is proposal to save/load input maps. https://github.com/godotengine/godot-proposals/issues/423 That would be useful to me.