Perhaps a bit off-topic here, but I was poking around and found tutorials for Android games using in-app purchases. I was thinking of making a free to play game for PC. Is that doable?
In game purchases for PC?
- Edited
I think steam has something for this: https://partner.steamgames.com/doc/features/microtransactions
And there is a godot plugin module(requires using a custom build) for steam/steamworks but I don't know if it's implemented support for this yet.
https://github.com/Gramps/GodotSteam
There is DLC support far as I can tell though.
edit, looking through the following page under the inventory list it does seem to indicate support for in game purchases: https://gramps.github.io/GodotSteam/functions-module.html#inventory
For an example:
startPurchase( poolintarray items, int quantity )
- Starts the purchase process for the user, given a "shopping cart" of item definitions that the user would like to buy. The user will be prompted in the Steam Overlay to complete the purchase in their local currency, funding their Steam Wallet if necessary, etc.
- Triggers _inventory_start_purchase_result callback.
- Returns nothing; void.
Nerdzmasterz did you find any answers about making an in app purchases for pc but other than steam perhaps I am currently looking for one right now I would love to know if you anything about that.
godotsteam has moved to it's own domain:
https://godotsteam.com/getting_started/introduction/
In case you were asking for alternatives because the old links in my above post were not working anymore.