Hello Team!
I searched the forums for answers first, just so you know I did my due diligence. :)
I'm looking for a method to handle user auth, data storage (for game data, turn based as JSON or something simple). I don't need matchmaking or anything fancy for now.
I was checking to see how others were implementing turn-based asynchronous games with Godot. Are you folks rolling-your-own solutions to there? Are there services out there that can be used by Godot through REST API and then called through Godot's API?
Just trying to work smarter and not harder. FWIW I've had a lot of good experience with Shephertz when I was using Corona. Hoping to find something that will use REST so we can make Godot play nicely with it. I know about services like GameSparks and PlayFab, but there's no native Godot so meh....:(
I DID see that great demo of Godot using Firebase for user auth and data, so I might check into that. https://github.com/GodotNuts/GodotFirebase
I'm probably leaning to AWS Cognito for user auth and maybe seeing if I can bang their API Gateway to do my bidding. But I'm like SOOO not a web developer. :\
Thanks for any help and I appreciate any tips!! I'm not married to one ecosystem (Google/AWS) or solution so any and all suggestions would be welcome.
-Mario