I am sort of stuck in choosing Godot over Renpy, both have python like languages for scripting however I might not be making the typical visual novel game that just has a branching narrative and text on the screen with images and backgrounds e.t.c. I want to sort of make a unique dungeon crawler or adventure game type visual novel. I'm just wondering if something like that can be made in Godot as most game engines out there are more suitable for real time, physics based games or real time games. I'm not sure if it will stack up well with nodes or if it will become over clustered. Godot might be over kill for visual novels the same way Unity might be a bit too much for a typical 2d pixel-art game but even then a lot of that doesn't seem to matter as tons of games have been made in various engines and they don't have to be restricted to the engines set out target game genres. Like how there so many non JRPG games made with RPG Maker that are very successful (like to the moon) and are not typically engine restricted or made to obey what the engine was made for.
Just rambling here, no need to take this discussion serious. I would appreciate your opinions or debates.