• Tutorials
  • Tutorial's for making isometric game asset's

video's for making isometric game assets.

Edit: I will post my further videos in this thread so that any corrections I make can be in one place

must be noted I set this up wrong in Godot , this particular set of walls can only be an absolute map border and set up in two tile maps, The map that the character's stand in front of placed above them in the scene , the map they stand behind placed below them in the scene. see correction video below pt 1 & 2

pt 1

pt 2

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!! this video deals with the y-sort problem , it is a must watch for this wall as well as for the tree video's !!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

these are for a Blender to Godot Tree , the video has me make it as a tilemap but that is not the best choice , it ends up as a static body , see above video.

Blender to Godot Tree pt 1

pt 2

pt 3

I think it's worth pointing out that Krita has a built in isometric grid which you can use if you don't want to have to do maths every time you draw one image to correctly fit the grid in Godot.

@Lethn said: I think it's worth pointing out that Krita has a built in isometric grid which you can use if you don't want to have to do maths every time you draw one image to correctly fit the grid in Godot.

thanks

that looks like a good tool , has a somewhat GIMP look to it. I am not really an artist and likely to make the less procedural asset in Blender then attempt to draw it. in a way I think it is good to have to do some of the math , it helps me understand what is going on in Godot.

a great tip for people exploring their artistic side , maybe something I would try in the future

getting the walls working (thanks to Game Development Centre tutorials) and just showing some details of the project to try to be thorough.

using Blender and GIMP to make an animated sprite sheet for the character, and getting that sheet working in Godot.

pt1

pt2

4 years later

I see it's been a while since you’ve posted, but I just wanted to ask if anyone here has found any newer tools or tutorials that work well with Godot 4 for isometric assets? I’ve been experimenting with using Tiled with Godot and was wondering how others are setting up their workflow—especially when it comes to layering and depth sorting in an isometric view.

I ran into the same issue sorting out and keeping track of assets as my project grew. Besides tutorials, organizing your assets from the start helps a ton. I recently started using ideas from https://www.blueberry-ai.com/blog/game-development-digital-asset-management, and it's been super useful for handling different versions of sprites and keeping things tidy while working with multiple tile variations. Makes it easier to focus on the art instead of hunting files.