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I am working on a 2d isometric. At first I used free material, but nothing fit with anything. Then i plucked up my courage and started drawing everything, but only got garbage. Since I don't have hands to draw, I looked for other options and learned some basic blender stuff. So I've created most of the objects in 3d, and now i have some enemies and bosses, some environment pieces, and some basic zone prototypes.
My idea is to make an action rpg, 'world of warcraft' style combat mechanics, but without multiplayer and more dynamic. Probably i will add a companions system to spice up the battles. Although for now it looks like a 'pew pew', the mechanics will be to watch the mana, and the buffs and debuffs of oneself and the enemies. I have created 4 classes of skills but the most complete one is frost mage which is the one to test.
I have decided to share some images because I think it is starting to take shape, but what I am looking for now are tutorials, tips and tricks or anything about 2d post production to make it look better. I appreciate any kind of advice or idea.