Hello! i wanted to make this post in the general community forum but wasnt allowed apperantly.

Im curious as to how i am going to start building my game. I am going to use 2D sprites for characters etc. I want the game to appear 3D ish, kinda like how Tree of savior is a mix. Im wondering if using a 2D world is better than 3D? I dont know how else to explain it :tired_face:

Welcome to the forums @GuntherWolfgang! Not sure why it wouldn’t let you post in general chat, but I moved it. ?

Hello! I looked at the footage of the game on steam and I think I understand what you mean. To achieve the look of "Tree of Savior" you'd probably want to use a 3D world using Sprite3D nodes or something similar. If you look up "Sprite 3D" on YouTube you will find several tutorials that cover that exact subject.

Looking at footage of Tree Of Savior on youtube that game is 100% 3D. Flat shaded though. Basically texture is fed to an emission only shader.

No Sprite3D's or anything like that in it. Just low poly 3D models modeled and textured in a specific style. And animated at a low frame rate. These models are so simple I dare say it might actually be easier to develop your game similarly rather than going the Sprite3D route.

Or if you really want to create a 2D game just create a 2D game.

Wow, you're right. They did a really good job of making the models look like actual artwork. That's a really cool effect.