AnthropomorphicBeing Are there ways to make the resulting export for Windows smaller? I read awhile ago it was posible to mark unused sections of the engine (for example 3d capabilities when exporting a 2d game) to exclude them when exporting. Is this true? How is it done?
cybereality Yes, you can do this, but you'll have to compile it yourself. See here for more info. https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html
AnthropomorphicBeing @cybereality said: Yes, you can do this, but you'll have to compile it yourself. See here for more info. https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html Thank you!
cybereality @DaveTheCoder said: you can do this Yet another advantage of open source software. Well, to be fair, there are way to reduce size on other engines, but it seems Godot gives more control.