Hello everyone,
So, I've been making my game for quite a while now, but I'm stuck at the inventory system.
I want to make an inventory system similar to the Pokemon games where you use only Up and Down inputs and it scrolls through all the items in the list. The reason why I didn't use the regular Godot Itemlist is because I hadn't thought of it earlier and now the game's coding has gone so far that I don't feel the like of having to remake the whole coding structure again just by changing the inventory system. Currently, the inventory node is a RichTextLabel because I wanted to implement other text-based features like NPC dialogues into the same node. Which means the dialogue-system, inventory and other stuff are used in this one RichTextLabel node.
Does anyone know how to recreate this Itemlist-like inventory system on a RichTextLabel or Label node?
If not, how can you solve this problem in another way?