In my AnimationTree i manage all the principal animations via a Transition node, which seems to work fine in editor, but when i run the project it just sticks to the first option, even though when i print the parameter value it returns the states it is suppoused to be playing.

Im using $AnimationTree["parameters/State/current"] = "String" to set and get the different values. As I said the console prints the correct values but the node displays only the "Walk" branch. I'm using Godot v3.2.2. Any help would be apreciated :)