- Edited
Hi, my Game works fine in Multiplayer (WebRTC) if I export as HTML5, Windows EXE or Directly test from Godot Editor. But if I export as Android, WebRTC not working.
In Error Logs: E 0:02:12.955 create: Default GDNative WebRTC implementation not defined. <C++ Error> Condition "!default_library" is true. Returned: obj <C++ Source> modules/webrtc/webrtc_peer_connection_gdnative.cpp:54 @ create() <Stack Trace> Main.tscn::2:30 @ create_peer() Main.tscn::2:69 @ peer_connected() ws_webrtc_client.gd:76 @ parse_msg() ws_webrtc_client.gd:116 @ _process()
What's the right way define WebRTC for Android Export?