This is quite a strange issue for me, I have notice that the content display in the editor window greatly impacted the graphic performance of my mac (Mac Mini 2018, UHD630). For example, I have a path2d node display in the editor, the whole UI of mac slows down and start to lag. If I run the project in Godot in this condition, the frame rate is low like 32-50 range. However, if I just move the Path2D display out of the view in the editor, frame rate goes back to 60 at run time. Same thing happen to view zoom level, if I zoom out of a map and have more object in the view in the editor window, whole thing slow down. If I zoom in with less objects or nodes display on the editor window, then things are smooth again.
This affect not only Godot, even if I leave the Godot editor window open and use other app, the whole MacOS ui start to lag and slow. I guess this is caused by Godot took out too much GPU rendering power, and cause this issue. May be it is because my mac GPU (Mac Mini 2018, UHD630) is too weak, anyway, just like to know if there is a way or setting in Godot editor to improve the problem. Or it is better just to keep less nodes or objects in display in the editor window to avoid rendering done in the editor. Thank you.