I am wondering if 1 cpu is enough for my godot project. It uses Kinematic bodies for all game pieces and they are moved by gdscript. That includes the gravity. The server would be headless. Would godot take advantage of multi-threading in this instance. What about the networking side. Multi-players connected sending signals to key states. And it would also be sending out Vector3 cordinates to multi-players.
Would godot take advantage of more than one core?