newmodels Would it be possible to use a cloud server instead of dedicated server for running high speed Action MMO?
Megalomaniak I believe so, though I don't think it's much different, a cloud service such as azure or amazon EC basically gives you a stack of VM's to deploy, its also pretty pricey. IIRC Azure for 10k dual core instances would be like 2.5ish mil a month.
newmodels I was thinking about a monthly rental with midphase, or cheapname. I can get cheapname a month for $20.00. But it's only for limited resources. But for my project it might be just enough.
TwistedTwigleg You can also use something like NodeJS and web-sockets if your multiplayer needs are not too big. There is a demo on the Godot repository with some examples. It may be cheaper to host, depending on the pricing (I haven’t really looked into it myself).
LilliannaBooth Stumbled upon your old thread and wanted to chime in. Yes, using a cloud server for high speed Action MMO games is totally doable. Lots of game developers and companies are already using cloud servers for this purpose. I know 7 days to die A21 should work on a cloud server if the server meets the game's system requirements. You might wanna check out different cloud server providers and their prices to find the best fit for your budget.