Hi @ALL, I am very impressed of Godot (using 3.2 on Win10) and i am mostly impressed by the feature, to just export a binary for Windows, Linux and MacOS which can simply just run on the target Platform. Just out of curiosity, how is this even possible? Has Godot Editor some sort of C/C++ Cross Compiler like Mingw-w64 embedded?
I downloaded the C/C++ source code and read some docs but i don't understand how this works. I am just eager to know and understand how this works ;d