Am I now allowed to advertise the Game Repository?
I've been trying to avoid advertisment because advertisment is annoying, but now I feel like it might be needed.
Am I now allowed to advertise the Game Repository?
I've been trying to avoid advertisment because advertisment is annoying, but now I feel like it might be needed.
Not sure what you mean? Sharing your games repo, if you don't mind people getting access to it, is perfectly fine.
edit: that is to say it is at your own discretion. We don't particularly have rules against advertising things so long as it isn't rather obvious spamming.
@Megalomaniak said: Sharing your games repo, if you don't mind people getting access to it, is perfectly fine.
What if I decide that I want people to have access to my game repository right now, but then I didn't foresee that at least 1 month later, I no longer want to have other people accessing it?
Is your repo on github? I think there might be settings to set it to private later? If I'm reading this right, that should be possible: https://docs.github.com/en/enterprise/2.13/user/articles/setting-repository-visibility
@Sosasees said:
@Megalomaniak said: Sharing your games repo, if you don't mind people getting access to it, is perfectly fine.
What if I decide that I want people to have access to my game repository right now, but then I didn't foresee that at least 1 month later, I no longer want to have other people accessing it?
@Megalomaniak said: Is your repo on github? I think there might be settings to set it to private later? If I'm reading this right, that should be possible: https://docs.github.com/en/enterprise/2.13/user/articles/setting-repository-visibility
I know how to set repositories to private. My question was, if I have to delete all mentions of the Repo when setting the Repo to Private.
If the repo is private then the links to it shouldn't be a problem I'd imagine. This is a forum, over time links are bound to be broken. That's just natural, sad as it may sometimes be.
@Megalomaniak said: If the repo is private then the links to it shouldn't be a problem I'd imagine. This is a forum, over time links are bound to be broken. That's just natural, sad as it may sometimes be.
This is really helpful! I don't plan to private the Game Repository anytime soon, but I still asked, just to be safe.
This is the Game Repository: https://www.github.com/sosasees/flinkimaus
This is the issue which is relevant to fixing the Volume Sliders: https://github.com/sosasees/flinkimaus/issues/28
Now I fixed the problem described in the Title and Root Comment.
I still need help keeping the Volumes between Scenes. I have made variables for the Sliders (soundVol, musicVol), but I need to keep them between scenes.
Mostly, anything that works will suffice. I already tried making a ConfigFile, but it doesn't work because of the error
Invalid call. Nonexistent function 'has_section_key' in base 'Nil'.
Not to sound very harsh and angry, but: Now I hope that you know why I wanted to make this a separate discussion: Now it takes up the majority of a discussion with a completely unrelated Title and Root Comment.
Actually, I think i WILL continue it in a new discussion. EDIT: This link leads to the new discussion
@Sosasees said: Not to sound very harsh and angry, but: Now I hope that you know why I wanted to make this a separate discussion: Now it takes up the majority of a discussion with a completely unrelated Title and Root Comment.
Actually, I think i WILL continue it in a new discussion. EDIT: This link leads to the new discussion
That’s fair, I have no issue with new discussions. The only thing I had an issue with previously (in this thread) about making new discussions in this thread was making the timeliness of my reply being the deciding factor, not necessarily making a new thread. If you think it warrant’s a new discussion, then that’s fine. As I mentioned in that reply:
Having the discussion here or making a new one is fine, though given it is related to this issue I think this discussion may be better, but regardless please do not make my hastiness or lack thereof be the deciding factor.
So, it’s all good :smile: