panicq Hey, As the title says, I'm trying to do a simple re-parenting of an animated character in the scene tree. I first store the GlobalTransform of the node, then do a RemoveChild then an AddChild and finally I set the GlobalTransform back to the previously stored one. With this , the rig is exploding for a few frames. Any tips to solve my issue ? Thanks in advance ! Panicq
panicq Hey, There is not that much in the script, as I said, it's a simple parent.RemoveChild(character); newParent.AddChild(character); And, the character is playing an animation. I've checked, all my scales are uniform.