Hello there.
So I've added Navigation2D object, then I added TileMap as a child in Navigation2D. Test navigation points from enemy to player with get_simple_path and enemy is chasing player and everything works fine. Enemy moves via changing position value and not via move_and_slide.
I't all good until I add several enemies. If I add several enemies they intersects each other and it look bad. Coollision not working cons I'm not using move_and_slide or move_and_collide.
Does anyone managed to work with pathfinding in 2d with several chasing enemies so they not intersects between each other?