Hi
I have KinematicBody2D nodes that move with move_and_collide, and when they do i get a flood of errors (as shown below) and the game crashes, and the editor too most of the times... details below:
This does not happen when the move_and_collide is commented, and it does happen with move_and_slide, or just a regular position update. I tried with different rendering settings (GLES2/3, mma, hdr, etc) and the same thing happens...
Godot Engine v3.2.1.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Quadro M1000M/PCIe/SSE2
Using GLES2 video driver
OpenGL ES 2.0 Renderer: Quadro M1000M/PCIe/SSE2
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 1962 calculated latency: 44ms
...
ERROR: getornull: Condition "!id_map.has(p_rid.get_data())" is true. Returned: __null
At: ./core/rid.h:160
ERROR: getornull: Condition "!id_map.has(p_rid.get_data())" is true. Returned: __null
At: ./core/rid.h:160
ERROR: getornull: Condition "!id_map.has(p_rid.get_data())" is true. Returned: __null
At: ./core/rid.h:160
ERROR: Resumed function '_physics_process()' after yield, but class instance is gone. At script: res://prefabs/Bullet.gd:462
At: modules/gdscript/gdscript_function.cpp:1844
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
ERROR: remove: Condition "p_elem->_root != this" is true.
At: ./core/self_list.h:84
... this goes forever until the game crashes.
I realy appreciate your Help!