Ampv2002 I have a code that makes the player detect and grab a ledge, but what I can't do is to make the player climb that ledge, what would you do to make that happen?
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Megalomaniak Implement a state-machine or use the one provided by animationtree node then have the state traversal move from the ledge-grabbing state to ledge-vaulting/climbing state, then from that, once it's finished, to idle-state.