Hello,
I think there is a bug with Light2D and polygon illumination.
In some instances (rotation angle and/or light position) polygon is not effected by light.
In picture below:
Helmet is polygon (cut from larger texture). Light2D center and radius is drawn with white circle (size of light2d texture). If i move light node one pixel down it stops illuminating helmet.
Same thing happens if i rotate light to some extent.
It works normaly with sprite.
Any suggestions ?
regards