Hi all,
I'm having an issue where the left click action is sometimes not registering unless I press the button with more force than normal.
I'm using MacOS 10.15.4 and Godot 3.2.1 stable with a Logitech MX Master 3 wireless mouse, although I've had the same problem with other wireless mice and the trackpad itself.
I do not have this issue in the editor nor any other program I have on my computer that I've found. The issue also persists in the exported project as well.
The code I'm using is just the bog standard: `if Input.is_action_just_pressed("mouse_1"):
do whatever`
No other inputs, such as keyboard keys nor other mouse inputs have any issues.
I guess my question is if this is a known issue or if anyone else has encountered this issue.
My guesses so far is that it's either something I messed up, some problem with OpenGL with MacOS, or something happening with Mac's "force touch" feature applying to mouse inputs as well.
Any work arounds or advice would be really appreciated.