When I launch Godot and try to connect to the Asset Library, it fails to load anything, and I get the following message on the status line:
Can't connect to host: https://godotengine.org/asset-library/api
I have this problem with all versions I've tried: the official Debian download version 3.2, the older version (3.0.6) available in the Debian repositories, and the version I just built from 3.2 branch of the source tree.
I wonder if it's one of the following:
1. The link is broken.
2. The editor's network code or the plugin has a bug.
3. My system is not allowing the editor to connect for some reason.
Trying to access that link from the browser gets "Page not found". I'd be surprised if it's a bug that has lasted through so many versions. Also, other applications on my system have no problem connecting to the Net.
I'm running Debian 10 64-bit on a Dell Optiplex 990 (which has an older Intel graphics card) with about 12G memory. I'm logged in in X11 mode rather than Vulkan mode (my graphics pad didn't get along with Vulkan), but I don't see why that would affect network connectivity.
Do you folks have the same problem?
Edit: I did find the following links of people having the same problem. Apparently there's an issue with conflicting attempts at resolving ipv4 and ipv6 addresses. There's the suggestion that it's not a Godot problem, which may be technically true. But other applications seem to access the Net fine.
https://github.com/godotengine/godot/issues/27864
https://github.com/godotengine/godot/issues/36418
I can access the access the asset library from Godot running 32-bit Debian in a virtual machine. That may be because in the virtual machine it thinks it's connecting by wire where on my main system it's connecting by WiFi.