Imphensia did a short tutorial on his low poly setup for his 10 minute models. Pretty interesting if you are into low poly. He uses an 8x8 pallette for texturing, so his models are tiny in memory and look pretty cool.

check out his models here: https://www.youtube.com/user/ImphenziaMusic

I suddenly had this urge to dig out some ancient(10 years old), super lowpoly game art tutorials that should fit the needs of mobile game devs very well:

part 1

part 2

part 6

You can find the rest of them on the channel too, don't want to pollute the topic with too many links.

Good stuff, but having to look at that old Blender is hard for my brain because I'm always behind trying to catch up with all the changes they make. I'm pretty sure they do some of it to throw people off, like they changed some old keyboard shortcuts on 2.82. I want to do a low poly world type game some time maybe, so it generates as the party moves along. Maybe working off a map for the important things. Put it online like a flash game.

I tried his setup and did these low poly trees just playing around. I don't like the lolly pop trees that some of them do and I saw an example something like this on one of Grant Abbitt's videos.

Yeah, I could make transparent textures. I use gimp myself. I was just experimenting. The flat shaded art like that is kind of a style of it's own.