• 3D
  • Softbody crash

Hey,

I would like to know if I'm the only one having a crash with softbodies ? I'm using the Godot 64 bit C# version and no matter what I do, it crashes when running the game, even with a simple Softbody node in an empty scene.

Note that I'm using a .glb exported from Blender (it works using a godo primitive mesh)

EDIT: it is probably related to .glb as it works fine with DAE...

Thanks in advance !

3 months later

exporting a .GLB from Blender has some indexing issues. OBJ or DAE are the go to way for now.