

As an exercise, I'm trying to make a 2d Pinball machine.
The ball is a simple Rigidbody2D with a circle collider, the paddles are KinematicBody2D's with rectangular colliders.
I set the rotation of these guys in _PhysicsProcess.
As you can see in the gif, sometimes it goes ok, sometimes the ball reaches super high velocities (as you can see in the log screenshot). What would be the best way to implement these paddles?
Thanks for helping out!
Thomas