giannis996 Today i decited to begin creating test games to learn godot better until i came up with a problem with my navmesh my navmesh is not only at the ground but it's over the walls too I have attached an image so you can see what i mean so, why my navmesh is over the walls and how do i fix it? Thank you!!
giannis996 Ok, i found it! after altering the scene tree and changed the value in the Agent > radius from 0.6 to 1 and i fixed it, the navmesh is not on the walls now! this thread can close now
TwistedTwigleg Awesome! I'm glad you found a solution. I'll change this thread to a question, and mark your reply as the answer. That way, people with similar problems more easily find this thread and the solution.