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Hello!
I`m learning godot for 3D multiplayer games and want to exchange knowledge (for free).
Feel free to contact me https://github.com/blockspacer if you are: interested in 3D games, preferably FPS shooters interested in C++ game server dev. For example, lag compensation, UDP, client-server WebRTC datachannels * interested in C++ web server dev. For example, grpc C++ microservice
What i offer: Knowledge exchange. For example - we both need multiplayer inventory system - i can contribute, fix some bugs e.t.c. Help with glsl shaders. For example: sky shader, animated health bar, animated progress bars, e.t.c. Help with C++ godot modules. Help with gdscript * Help with client-server WebRTC datachannels, boost.asio, boost.beast, e.t.c.
What i can't or don't want to do: 3D modelling music or sound effects * C#
What i want to know better: multiplayer: object collisions, lag compensation, e.t.c. path-finding in modifiable 3D word (players can move, build barricades e.t.c.) For example, https://twvideo01.ubm-us.net/o1/vault/gdc2018/presentations/Alain_Benoit_HierarchicalDynamicPathfinding.pdf open-world game illumination ( think about https://github.com/Zylann/godot_voxel ) occlusion culling in godot, for open-world games * DMC terrain https://github.com/Zylann/godot_voxel/issues/109
How i see knowledge exchange: If project open source - just send me link to github issue If project closed source - invite me to git repo with small part of project (for example, only inventory system) and send me link to github issue. May need to discuss non-disclosure agreement