As I'm putting together a POC for a first person style medieval fantasy game, I've been thinking about cut scenes. I know there are no tools in Godot currently to be able to make any kind of cut scenes, shorts, or export to an mp4....anything like that. So I was thinking of either Blender or SFM.

However, some of the areas (specifically terrain made from Zylanns terrain addon) were created in Godot. Even some Godot primitives, with textures on them. So is there any way to get these OUT of Godot and into anything else? (again...really looking at either Blender or SFM).

Thoughts?

emo

No built-in tools for this, but Godot does expose an API that allows you to make a script to do just that. The ArrayMesh resource allows you to get its vertices, normals, triangle indices, etc. After doing some studying on the file format you want to export to (I'd start with .obj), you can then write this mesh information into a file, and have that imported by your other 3D application. ;)

Very true @SIsilicon28 . I was hoping that since I'm:

Not a very good programmer
Possibly lazy

That someone might have something like that already going =) . I do have some python experience but it's mostly web framework. Digging in with an api is something I've actually never done before.

That being said, I would be willing to actually give it a shot....someday when I'm not so busy (see point 2).

6 days later